The book delves into wealth, and a range of interesting new coinage options. This is something you as DM need to scrounge up details on for the most part in straight 5E, but with this book there are numerous, comprehesnive detailed lists on the sale and use of these monsters as beasts of burden or war. Imagine you have need of information on the sale and use of magical beasts in your campaign. This subsection of exotics is a fine example. All of it is very, very comprehensive and gives you everything you could need to apply to your specialized setting. Loaded in here includes material to support robust campaigning in the age of sail, firearms from several time periods, metal-poor gear environments for settings like Dark Sun and much more. Most all campaigns seen in previous editions of D&D can benefit from these special exotic subsets of gear. It breaks down weapons and gear by conventional and then later exotic types, with a lengthy section on the stuff any campaign might find agreeable, then a special series of entries on gear by unique (exotic) campaigns, which include east Asian, renaissance period, primitive and many other options to fit what you need. The game provides an enormously comprehensive list of gear from the PHB and then expands outward to incorporate just about everything under the sun imaginable, including a few items you might not have imagined. So what does this book have? Here's a summary to whet your appetite: The Comprehensive Equipment Manual is the best tome I have yet acquired from DmsGuild. So, a thousand thanks to Wraith Wright Productions for putting this book together, it is worth it's weight in gold. But rather, a "I knew I needed this since 5E came out in 2013 and have been limping along without it," kind of way. Not even in a "I didn't know I needed it until I had it," kind of way. I can't stress enough how much I've needed this book.
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